I took part in the Ludum Dare Game Jam 38 with the theme "A Small World". This was the first LDJ I completed on my own, and my idea was to create a micro-management puzzle game where you play a lighthouse-keeper in space informing ships sending distress signals from upcoming hazards – flitting between them to give them new information as to what to do next to stay safe.
I managed to model some simple assets in Blender, and create a scale of difficulty for the distress types. Ultimately, the game was too hard, however it had a functional loop, and it was fun to be both the artist and programmer on the same project. I ran out of time to do some things I wanted to do, so I think prioritising functionality over appearance early on is a better strategy for future jams.