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MCV's 30 under 30I was honoured to be featured in MCV/Develop's 2025 30 Under 30 Cohort
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How do you begin designing a game, and how do you iron the kinks out? In this article, I explore the imaginative process underpinning early ideation as it occurs to me.
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workshops on game programming as a video game ambassador to help aspiring students
I try to post often, on various recurring themes - from personal challenges, to hackathon retrospectives, tutorials and anecdotes. It's all very free-form and home-brewed.