I created a mobile VR game using Unity and Blender. I’d been given a Google Cardboard at a conference, and wanted to try their SDK and learn how to make low-poly models for future games. I made a short game called Winterlight where you walk around a frozen lake, looking up at the sky and sticking your tongue out with the action button to collect falling snowflakes on your tongue. I published it on both the Apple and Google Play app stores for free.
I distinctly remember sitting up on my bed in the dark at 2 a.m. after exhaustedly exporting my
apk, and crying in delight as I looked up at the snow through the lens.
I gained experience:
- 3D modelling a full scene in Blender, exporting for use
- Using Unity’s physics systems in C#
- Using beta SDKs to create a VR camera
- Publishing to the iOS and Google Play stores